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Gameloft

Gameloft

Embedded QA

Company

Gameloft

Role

Embedded QA

Location

Paris, IDF, fr

Job type

Full-time

Found on Mokaru

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Salary

Not disclosed by employer

Job description

Main challenge

Join us at a pivotal moment: the launch of pre-production for an ambitious new AA PC/Console project. You will have for mission to build our Studio quality assurance foundations from the ground up.

You will become the studio's ground truth for quality: owning the relationship with our internal QA team, defining what and how we test, and standardizing the tools and processes that let developers turn features into stable, well-tested builds โ€” quickly and with confidence.

What it means on a daily basis

You'll be the link between the studio and our global internal test team, from build handoff to the final bug report.

  • Deliver builds to the QA team, document their scope and content, and define what needs to be tested based on content maturity and test type (progression, compliance, etc.)
  • Build and continuously refine the studio's overall test strategy
  • Set up and maintain smoke tests across PC and PS5 โ€” with Switch2 and Xbox on the roadmap โ€” grounded in console TRC requirements and their implementation in Unreal Engine
  • Develop scripting and tooling (Python, AI-assisted tools) to speed up and standardize testing
  • Standardize the team's ticketing process and act as their day-to-day point of contact, keeping bug reports and build status clearly visible to Producing

What success will look like

A few months in, you'll know the role is working when:

  • Builds are delivered to QA reliably, on time, and clearly documented
  • A test strategy is in place and consistently applied across the distributed team
  • Smoke test coverage is live and expanding across platforms
  • The ticketing process is standardized and saves developers real time
  • Quality issues are caught early, with clear, always-available reporting on bug and build status

Who you would be working with

You'll report to the Producing lead, with daily syncs and a weekly team meeting, and work closely with two other members of the Producing team on a daily basis.

Your internal stakeholders will be :

  • The internal QA team
  • Programming, Art and Game Design teams, to define unit and functional test strategies
  • Internal studio teams building Switch2 and Xbox builds

What you need to succeed

  • Comfortable with JIRA, including JQL and building dashboard filters
  • Python scripting skills, with an interest in building or adapting AI-assisted testing tools
  • Knowledge of console TRC (certification/compliance requirements) and how to implement them
  • Familiarity with Unreal Engine, including its automated testing systems and automation pipelines
  • Experience setting up smoke tests across PC and console platforms

Who you are

You're also highly organized, with a knack for clear, intelligible reporting โ€” able to communicate the state of things at a glance. You're autonomous, comfortable standardizing or improving existing processes, and at ease working with distributed, cross-timezone teams. French and English both come naturally to you, with English increasingly used day to day.

Where this role can take you

This is a foundational role in a discipline the studio is building from scratch, with real, lasting influence on how testing gets done.

You can get full ownership of the quality assurance strategy and process for a title, from pre-production onward

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