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Job description
As a VFX Artist at Ubisoft Montreal, you will design and integrate real-time visual effects that support gameplay and enhance immersion. You will create effects such as explosions, smoke, fire, rain, snow, water, and other environmental and cinematic visuals directly in Unreal Engine.
Blending artistic creativity with a technical mindset, you will deliver clear, performant, and impactful effects while working closely with programming, design, and art direction teams.
What you’ll do
- Collaborate with leadership teams to understand the overall creative vision and set VFX priorities
- Create real-time environmental and cinematic effects using particle systems in Unreal Engine
- Produce 2D textures, flipbooks, and visual elements specifically for visual effects
- Build or adjust simple meshes used as effect carriers when needed
- Integrate and fine-tune visual effects directly in the game engine
- Partner with the programming team to assess technical needs and improve VFX tools
- Work within performance and gameplay readability constraints
- Optimize and debug effects based on playtest results and feedback from collaborative teams
- Adjust selected effects based on community feedback after launch when required
What you bring to the team
- Strong skills in real-time visual effects creation for games
- Hands-on experience with particle systems and VFX workflows in Unreal Engine
- Proficiency with 2D tools for creating textures, masks, flipbooks, and sprites for effects
- Ability to create or modify simple meshes used in VFX setups
- Understanding of art fundamentals as applied to VFX, including lighting, colour, and readability
- Awareness of technical and performance constraints for real-time effects
- Ability to receive and apply feedback constructively
- A collaborative mindset, strong attention to detail, and quality focus
What to send our way
- Your CV highlighting relevant skills and experience
- A VFX portfolio or demo reel showcasing real-time effects and your creative process
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